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Examples for Game Maker 8 \ 8.1. Mainly lite edition compatible.
Click example name to download it. Click (or copy adress of) '~link' near example name to get a shareable link to this example.

ySlide~link

A example of making objects slide down the slopes under effect of gravity or force.

Soccer~link

Starter kit for a game like Slime Soccer.
Contains two players, ball, and correct collision handling.

Rocket Trails~link

Rocket Trail - a example of simple 3d 'particle system', with use of billboards and depthsorting.
Also contains a fancy fly-through camera system.

3dBackground~link

A example of merging 2d and 3d elements of game. In this case, 2d game on 3d background.
Swapping depth values of 2d and 3d drawing objects will result in 3d layer drawing on top of 2d.

AltBackground~link

AltBackground - Demonstrates usage of a function to simulate standart background drawing in game maker.
Does not draw backgrounds outside of view. Can draw backgrounds outside the room.

Build~link

Construction menu example - allows building structures & training units through pop-up menu systems. Leak-free and counters a number of possible overlap bugs.

C3d~link

A system to bend a 3d world around a standart Game Maker path. Easy to use, and may produce great-looking effects.

ConnectObjects~link

System to create & connect child objects to parent\code object (with offsets), and handle their positions and rotations.

Dialog~link

Nice, lite-compatible dialog system with number of features.

draw_text_hl~link

Example of selecting & highlighting text. A perfect plan if you are willing to make a text editor of any sort.

Editor~link

A simple level editor with input\output from binary files, and a test feature. Easy to configure to work with your game.

FloatingTooltips~link

A example for tooltips - information boxes to appear when you hover mouse over object.
System is controller object-based: two tooltips shall never appear and overlap each other.

Glowing Portal~link

A fancy animation-effect created for all kinds of portals.
May be usefull in puzzle games. Lite edition compatible.

Jet~link

Engine for jetpack platformer game, with pixel-perfect collisions and great physics.

LineArt~link

Example that demonstrates how to allow user to draw objects with mouse and handle collisions with these.

multit~link

Multitarget example - shows, how to allow instance shoot multiple objects at once.
May be usefull for Tower Defense games.

Freestyle Parkour Physics ~link

A complex platformer engine with double-jumping, wall-jumping, and smooth game dynamics.

planet~link

Planet - a example how to make ship to travel between planets (on click), using standart game maker motion planning.

Top-down shadows~link

Demonstrates how to add either static (tile-based) or dynamic (object-based) shadows to game elements.

Platform shadows~link

Demonstrates how to make objects cast shadows in games with side view.
Shadow is being cast on nearest solid under the object.

SnakeShot~link

A example that demonstrates how to create specific projectile type.

TopDown3d~link

A example of top-down 3d game. Includes mouse aiming.
More complex version (which allows rotating camera and angle-dependent movement) can be downloaded from here.

textboxes~link

Textbox example - demonstrates how to create in-game textbox that user may enter text to, and do actions with its content.

Turrets~link

Turrets - example that shows, how to create 'smart' turrets with limited range and line of sight (these will not shoot walls)

tween~link

Motion tween example - demonstrates how to create motion tween effect with multiple instances (lite edition friendly)

y_slopes~link

Slopes example - shows how to make objects move up\down the slopes in platform games.

ymm~link

YMM - replacement for standart Game Maker's message system. Messages are rendered with standart methods.

zsv~link

Zelda-style views - view movement system similar to Legend of Zelda.

shuffle~link

Shuffle - a example how to randomise positions of items in array without using data structures.

a3d~link

3d array system - allows using 3-dimensional arrays. Size is limited by the same value as standart array size.

rpgX~link

3d movement, terrain, and camera engine. Completely awesome.

numpuzzle~link

A engine for code\number puzzle object. Really easy to use and\or costumise.

Wall Gliding~link

Normally you would want to do this in 3d game - WASD movement with wall gliding in chosen direction.

Drag&Drop platformer engine~link

Probably the simpliest (and easiest to use) solution to platformer engine.
Last update: 24/08/2011
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